Oblivion: power gaming?

So I’ve spent about fifteen minutes in game, and about three or four hours reading FAQs and wikis on creating the perfect character. I was not satisfied as with games like this you often realise the apparent shortcomings in your character about 20 hours after the last chance to change anything.

I used to do this with the Baldur’s Gate series. At the peak of my geekyness I’d be sitting for seemingly hours trying to get the perfect stats for my character, plotting how to enhance him and grow him. Then I realised that what I was doing was pointless power gaming. I was trying to perfect this character so he was the best in every way. Why? This is no MMO, I can’t show off these impressive stats. I’m not sure why, but I quickly realised that the game designers actually want people to complete their games and so it’s not necessary to power game in order to complete it.

With this in mind I made a sensible choice on my Oblivion character stats based on what kind of ‘character’ I am trying to play, walked out the sewers and started fighting, er, crabs. Time to have fun with this game rather than see it as one big spreadsheet.

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Kieran

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6 thoughts on “Oblivion: power gaming?”

  1. Whilst I had no internet I went through a few of my games, then decided to go back to this on the 20th, I must say, considering I had it before launch day 2006 and logged less than 6 hours that I was infact, an idiot.

    What a fantastic game, I logged around 6 hours in 2 days (between Uni work) and I have been to Glasgow and back also, but I am loving it.
    However, Crackdown arrived today and I fancy playing that too.

  2. I had a similar experience with my Oblivion. Basically gamers back in the day when Morrowind was around, would scour the lands for rare armour and decorate their homes with it. I found myself doing the same thing in Oblivion, but why? I had no one to even show it off to, so I saw it as a waste of time.

    It is easy to get deeply attached to a game like this though. Luckily Oblivion didn’t really impress me too much over it’s prequel.

  3. “Time to have fun with this game rather than see it as one big spreadsheet.”

    That’s actually a quite profound way of looking at it. It’s especially true when look at how much modern games focus on rankings and leader boards.

  4. Man, this must make me a complete ubernerd, but I kind of enjoy spreadsheeting my character. Please don’t laugh, but I think of it as “taking my studies seriously” as a person in the Oblivion world.

    When I first started playing I put all of my favorite skills into the majors and just started wandering around whacking at things. Within a few hours I was already at level ten with very low stats and regularly getting my virtual ass handed to me on a Dwemer platter. Now I have a character who’s only at level 6 (I only started playing last week) and has the attributes of a level 12 or 13. Muuuuuuuuch better…

    It may be that I’ll tire of this rather more cerebral method and find some balance between spreadsheeting and just whacking away, but for now I’m having a blast.

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